Horizons
Play Horizons here.
Information about the process of Horizons and other digital works available at ANGEL x WORLD.
Horizons is a text based adventure created using Twine with audio and illustrated elements. The sci-fi horror game takes place in a dystopian space station, mired in bureaucracy, overtaken by flesh-eating monsters. Above is a link to an beta-testing version of the game; it's a work in progress with 70 events.
The story is ultimately an exploration of man versus machine, but it's much more about family and relationships and belonging, told through witty, meta text narration. The monsters in this game are nanobots, which consumes all ‘real’ organic material. It is a game about class critique in a way that is meant to use fun and indirect worldbuilding as a form of rhetoric: the nanobots are a result of the world’s military industrial complex, and the causes of the outbreak are told through documents found by the player. The player’s inner dialogue celebrates the day off from work and laments insurance amidst the wreckage of the space station: it is a world mired in bureaucracy and white-collar crime, with the ‘monsters’ a physical manifestation of the costs of a world that prioritizes progress over humanity and safety.